New Super Mario Bros. 2
- Not to be confused with Super Mario Bros. 2.
| New Super Mario Bros. 2 | |||||||||||||||||||
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For alternate box art, see the related gallery. | |||||||||||||||||||
| Developers | Nintendo EAD Nintendo SPD | ||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||
| Platform | Nintendo 3DS | ||||||||||||||||||
| Release dates | Original release: Nintendo eShop: Gold Edition: | ||||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||||
| Genre | Platformer | ||||||||||||||||||
| Ratings |
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| Modes | Solo Play, Co-op Play, Coin Rush, Options | ||||||||||||||||||
| Format | |||||||||||||||||||
| Input | |||||||||||||||||||
| Serial codes | |||||||||||||||||||
New Super Mario Bros. 2 is a side-scrolling 2.5D platform game for the Nintendo 3DS. It was first released in Japan on July 28, 2012, and is the only original game in the New Super Mario Bros. series to be released domestically first. It is the fifteenth entry of the Super Mario series[10][11] and the third in the New Super Mario Bros. line. As the direct sequel to New Super Mario Bros., it is an indirect follow-up to New Super Mario Bros. Wii, and has various reused elements from them.
The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes new items to aid the player, such as the Gold Flower, which turns Mario into Gold Mario. Like Super Mario 3D Land, the game also seems to be partly based on Super Mario Bros. 3, as it features Raccoon Mario, the P-Meter, and the Koopalings, all of which were introduced in said game.
According to Nintendo, New Super Mario Bros. 2 is the first Super Mario title and the first Nintendo game overall to be available for purchase in both packaged (retail) and digital (downloadable via the Nintendo eShop) versions. The digital version can be stored onto an SD card, where it requires 2,727 blocks (349.0 MB) to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.
A follow-up to New Super Mario Bros. 2, which also serves as a direct sequel to New Super Mario Bros. Wii, titled New Super Mario Bros. U, was released as a launch title for the Wii U on November 18, 2012.
Story[edit]
The following text is taken directly from the official website.
Trouble always seems to find its way to the Mushroom Kingdom! Just as Mario and Luigi go off on a coin hunt in the sky, their beloved Princess Peach is kidnapped by the dastardly Koopalings. The brothers have to venture through over 80 stages to rescue her, grabbing an endless deluge of coins across land, water, air, and snow along the way.
Standing on the balcony of Peach's Castle, Mario and Luigi wave goodbye to Princess Peach to go on a coin hunt as Raccoon Mario and Fox Luigi. However, as soon as they return, the Koopalings suddenly appear, crashing their Koopa Clown Car onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. Roy reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.
After defeating all of the Koopalings, the brothers head out of World 5-Castle and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to Bowser's Castle.
When Mario and Luigi arrive at Bowser's Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch with Peach's cage dangling above that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.
During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity. The story's description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.
Gameplay[edit]
The basic gameplay is very similar to the previous New Super Mario Bros. games, especially New Super Mario Bros. Wii. However, New Super Mario Bros. 2 focuses on collecting coins, with several ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a Gold Mario statue. The reward for maxing out the coin counter at 9,999,999 coins is a gold Raccoon Mario statue.[12]
Like New Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including Ghost Houses, Towers, and Castles. Reznors and Koopalings are found at the end of each fortress and castle, respectively. Unlike New Super Mario Bros., when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.
Other details in gameplay were added in New Super Mario Bros. 2. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding Yoshi in other Super Mario games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.
A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the New Super Mario Bros. Wii multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
Coin Rush[edit]
- Main article: Coin Rush
Also featured in New Super Mario Bros. 2 is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.
Coin Rush records can be exchanged via StreetPass and challenged. Beating another player's record results in getting a Crown Coin (worth 1,000 coins).[13] SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.[14]
Controls[edit]
[edit]
- Select:
/
- Confirm:
- Back:
- Play as Luigi in single-player mode:
+
(while selecting file after defeating Bowser in World 6)
- Delete all save data: Press and hold
+
+
+
(when the Nintendo 3DS logo disappears)
In-game[edit]
- Move:
or
- Dash: Hold
/
or
/
while moving
- Jump/stomp:
/
or
/
- Crouch:
or
- Ground Pound:
or
(in midair)
- Wall Jump:
/
or
/
(while holding
or
in the direction of a wall, while sliding down it)
- Double/Triple Jump:
/
or
/
(when landing after a running jump)
- Pick up/throw: Press and hold
/
or
/
; release to throw
- Pause:
/
Worlds[edit]
Unlike in previous New Super Mario Bros. games, there are six numbered worlds as opposed to eight, each with a Tower in the middle and a Castle at the end; with three additional, secret worlds: World Mushroom, World Flower, and World Star. World Mushroom and World Flower are accessed via Warp Cannons, while World Star is only available after beating the game. The first two special worlds also allow Mario to reach World 6, the world where Bowser is located, faster, with the shortest route being through the use of Warp Cannons, from World 1 to World Mushroom, then from World Mushroom to World Flower, and finally from World Flower to World 6. Warp Cannons themselves have also been reworked from previous games into more extensive levels known as Dash Mario stages,[15] where Mario runs automatically and continuously through the level after being launched from the cannon and must jump at the right times to clear obstacles and collect coins. After clearing the level, Mario arrives at the destination world.
| Worlds | ||
|---|---|---|
| World 1 |
Courses | |
| World 1- |
World 1-1 | |
| World 1-2 | World 1-3 | |
| World 1- |
World 1- | |
| World 1-4 | World 1-5 | |
| World 1-A | World 1- | |
| A grassy field with mushrooms, similar to other first worlds in the Super Mario series. The boss is Roy Koopa and its Warp Cannon leads to World Mushroom. Unlock criterion: start a new game | ||
| World 2 |
Courses | |
| World 2- |
World 2-1 | |
| World 2-2 | World 2-3 | |
| World 2-A | World 2- | |
| World 2- |
World 2-4 | |
| World 2-5 | World 2-B | |
| World 2- | ||
| A vast desert filled with sand, palm trees, and cactuses, similar to World 2 from New Super Mario Bros. The boss is Iggy Koopa. Unlock criterion: complete World 1- | ||
| World Mushroom |
Courses | |
| World |
World | |
| World |
World | |
| World |
World | |
| World |
World | |
| World | ||
| The first Special World of the game, which is themed after the Super Mushroom. Unlike other worlds, the three special worlds have no distinct theming between levels, similar to those of Super Mario 3D Land. The boss is Larry Koopa and its Warp Cannon leads to World Flower. Unlock criterion: use World 1- | ||
| World 3 |
Courses | |
| World 3- |
World 3-1 | |
| World 3-2 | World 3-3 | |
| World 3-A | World 3- | |
| World 3- |
World 3-4 | |
| World 3- |
World 3-5 | |
| World 3-B | World 3- | |
| An archipelago of several islands, with a forested portion later on in the world. The beach and forest portions are similar to World 4 and World 5 from New Super Mario Bros. Wii, respectively. The boss is Wendy O. Koopa and its Warp Cannon leads to World Flower. Unlock criterion: complete World 2- | ||
| World 4 |
Courses | |
| World 4- |
World 4-1 | |
| World 4- |
World 4-2 | |
| World 4-A | World 4- | |
| World 4-B | World 4-3 | |
| World 4-4 | World 4-C | |
| World 4-5 | World 4- | |
| A snowy field filled with trees and ice, similar to World 5 from New Super Mario Bros. and World 3 from New Super Mario Bros. Wii. The boss is Morton Koopa Jr. Unlock criterion: complete World 3- | ||
| World Flower |
Courses | |
| World |
World | |
| World |
World | |
| World | ||